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Vic Randolph
Vic Randolph

Call Of Duty 4: Modern Warfare


Call of Duty 4: Modern Warfare is a first-person shooter video game and the first Call of Duty installment to break away from its World War II setting, and set in the modern world. It was announced on April 12, 2007 and was released on November 5, 2007. Call of Duty 4 was published by Activision and developed by Infinity Ward, and is available on Windows, OS X, Xbox 360, and the PlayStation 3. A Wii version of the game, called Call of Duty: Modern Warfare: Reflex Edition, was ported by Treyarch, and was released on November 10, 2009 along with Call of Duty: Modern Warfare 2 for Xbox 360/PS3/PC and Call of Duty: Modern Warfare: Mobilized for Nintendo DS. The game is followed by two direct sequels, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.




Call of Duty 4: Modern warfare



Call of Duty 4: Modern Warfare differs from previous installments of the Call of Duty series. Previous Call of Duty games have a distinct three country-specific campaign style, while Call of Duty 4 has a more film-like plot with interlaced story lines from the perspectives of Sgt. Paul Jackson of the Marines 1st Force Recon and Sgt. "Soap" MacTavish of the British 22nd SAS Regiment. There is also a variety of missions where players control other characters, such as an unidentified AC-130 gunship operator and Lieutenant John Price in a flashback assassination mission set in Pripyat, Ukraine. The move to modern warfare has introduced a variety of conventional weapons and technologies to the Call of Duty series, such as assault rifles, night vision, .50 caliber sniper rifles, and C4 plastic explosives.


The fourth (technically seventh) game in the series, Call of Duty 4: Modern Warfare replaces World War II combat stuff with modern (well, modern back in 2007) combat stuff. The intense depiction of modern combat, coupled with a slick framerate and polished multiplayer, made the game a massive hit for future Call of Dutys to come.


The modern setting inspires an enormous amount of gameplay variety. Modern warfare is very different from more traditional warfare in that direct confrontations between huge armies are relatively rare. Instead, you have a huge variety of different types of low-intensity conflicts and special forces missions. Because we already had a very sophisticated scripting language in our engine, we were able to implement and iterate on that variety quickly, and take advantage of the modern setting to shake up the gameplay, but still deliver a polished result. Modern weapons and tech are something that people like to see and play with. Kids the world over grow up fantasizing about being a soldier, and we aimed to let adults live out their childhood fantasies (Call of Duty 4 is rated M). But we also knew we wanted to keep that signature Call of Duty grittiness and avoid making the game feel too techy. One thing that helped us there was focusing the U.S. part of the game on Marines, who get a lot of their equipment second-hand from the Army.


Edit :I think you need to get with the times , take a look at some of the freely available MP users stats floating aroundfor example 5.5 million minutes were logged by xfire users on MP call of duty 4 today so far , with and average of 17million minutes per day being logged per day for the last 175 daysXfire is seeing 170k unique users per day (take into account the PC version only sold some 1 million units) this is a 3rd part app that user have to download and have running in the back ground so we know actual numbers are much higher.Even if we only take the Xfire numbers, to have nealry 1/5th of a 2 year old games user base logging 17million minutes of game time daily, 18 months after its release , and take into account the XBL and PSN stats from the previous post and come back and tell me the MP is a small niche part of the content and not worth reviewing.


The team-based multiplayer more than makes up for the typically brief running time of the singleplayer. The transplant to modernity has been embraced much better here. Kill-streaks earn you the right to call in support: radar coverage, air strikes and even AI-controlled helicopters to hunt down the enemy team. And all kills, damage, and objectives completed inch you closer to your next promotion, permanently unlocking new weapons and Perks. You use these to design your own custom classes: we favored a semi-auto sniper rifle, smoke grenades and the Juggernaut and Dead Silence perks. We developed a fondness for stabbing people, you see, so we needed to be tough and quiet, conceal ourselves and pick off the few people too far away to shiv.


The first-person shooter genre is pretty stale in the gaming world these days. Uninspired gunplay, interchangeable macho marine protagonists, and clichéd stories gave rise to legendary titles like Doom and Wolfenstein 3D, but now such devices have diluted the genre. Call of Duty 4: Modern Warfare draws its influence not only from landmarks of the genre, but also from Tom Clancy novels, international politics, and the realism of modern warfare. From its visually stunning beginning to its emotionally wrenching ending, this is a surprisingly deep, rich, and unique approach to the first-person shooter. 041b061a72


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